Scatter Meter Colours
Red and Green Explained
The colours compress recent movement into something scannable. Here is exactly what each one encodes, and what it does not.
Encoding
What the colours represent
The colour on a game card encodes its recent pool movement direction, banded into levels so hundreds of games can be scanned at a glance. It is a visual shorthand for the same data shown numerically in the time columns, not a separate signal.
Misreading
What the colours are not
Green does not mean "about to pay" and red does not mean "avoid". Both describe what has already happened to the pool, and the pool’s history has no influence on the next spin.
No meter predicts a spin — slot outcomes come from a random number generator and every spin is independent of the last. how slot RNG works explains the mechanism, and methodology sets out exactly what our readings do and do not show.
Treated as a scanning aid — a way to find the handful of games worth looking at more closely among 814 — the colours are useful. Treated as a traffic light telling you when to play, they are being read for information they do not contain.
Detail
Getting past the colour
The colour is deliberately coarse. For the actual figures, read the 10M, 1H, 3H and 6H columns on the game card, covered in how to read a jackpot meter. Readings come from direct provider API integrations across 814 games and 15 providers, refreshed every 10 seconds. methodology documents the full pipeline and its limits.